4 ms·
Is anybody planning to build this for Civilization? I'd like to see AI agents battle to build resources and to fight.
by FrustratedMonky 9mo ago
Is anybody planning to build this for Civilization? I'd like to see AI agents battle to build resources and to fight.
- mekod 9mo agoYou read my mind! I really want to watch how ai's in politics or wars which tactic will they use.. Its blow my mind.
- JohnMakin 9mo agoalmost certainly just use basic strats they read off reddit
- FrustratedMonky 9mo agoIf they can read a strategy and implement it, still impressive.
- JohnMakin 9mo agoi mean, not really. the civ 5/6 bots can play pretty decent strategy and that’s without “AI,” and most strategies are pretty formulaic
- FrustratedMonky 9mo agoSure. Games have had AI's before. But to read someone else's strategy from just a document, and then implement it, that is new. The old civ did not do that, each AI just had pre-programmed rules.
- mekod 9mo agoPredefined or human-borrowed tactics will eventually run out. What really fascinates me is this: when both sides are AIs trained to predict the opponent’s next move — and they know the opponent is also an AI doing the same — what emerges then? At that point it’s not human vs machine anymore. It’s Sherlock vs Sherlock.
- randerson 9mo ago"Shall we play a game?"
- boringg 9mo agoAnd then make it so you can integrate and battle against them...
- aed 9mo agoI'd love to see it! The key "Aha!" moment was when I was trying to get it to play the SNES ROM and it was struggling with screenshots/inputs. Then I came across the open-source of the original SimCity engine (Micropolis) and pulled that repo down and Claude starting building an internal API to interface with it.
- yreg 9mo agoOn one hand yes, but on the other hand, would it be that different to watching an FFA with the in-game AIs?