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This is kind of ridiculous take You can use wgpu or dawn in a native app and use native tools for GPU debugging if that's what you want You can then take that
by socalgal2 9mo ago
This is kind of ridiculous take
You can use wgpu or dawn in a native app and use native tools for GPU debugging if that's what you want
You can then take that and also run it in the browser, and, you can debug the browser in the same tools. Google it for instructions
The positive things about WebGPU is it's actually portable, unlike Vulkan. And, it's easy to use, unlike Vulkan.
- pjmlp 9mo agoWebGPU is JavaScript + WebGPU, it has nothing to do with wgpu Rust extensions for native coding, other than sharing a similar API surface. The very fact that you are suggesting this as workaround proves how bad the tools are.
- socalgal2 9mo agoWebGPU is not just JavaScript + WebGPU. Whole native like apps are being written using WGPU and Dawn which then can be compiled for the Web. Here's one: https://unity.com/products/unity-studio https://unity.com/products/unity-studio Here's another https://www.adobe.com/products/photoshop/online.html https://www.adobe.com/products/photoshop/online.html They shipped. So I guess waiting tools wasn't required