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in brief, he says making games isn't easy just because it's fun. even if you have the best tools, it takes years to bootstrap up. he expresses a lot of the sta
by robfitz 18y ago
in brief, he says making games isn't easy just because it's fun. even if you have the best tools, it takes years to bootstrap up.
he expresses a lot of the startup sentiments w/ 2 differences of perspective. first, raising money is not an option to him, and second, the focus is on growing multiple revenue streams from a portfolio of several small games rather than aiming for one big win.
i suppose it's evidence for how much novelty and newness weigh in for game sales.