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I don't see the point of those when I can just directly use OpenGL. Any translation layer typically comes with limitations or issues. Also, I'm not that glued t
by m-schuetz 8mo ago
I don't see the point of those when I can just directly use OpenGL. Any translation layer typically comes with limitations or issues. Also, I'm not that glued to OpenGL, I do think it's a terrible API, but there just isn't anything better yet. I wanted Vulkan to be something better, but I'm not going to use an API with entirely pointless complexity with zero performance benefits for my use cases.
- pjmlp 8mo agoThat is the approach Google is taking, by making Vulkan the only 3D API on Android. See Android ANGLE on Vulkan roadmap, https://developer.android.com/games/develop/vulkan/overview#android-angle-on-vulkan-roadmap https://developer.android.com/games/develop/vulkan/overview#...