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Windows Store for Windows Phone 7 was largely a flop since it was impossible to do native code with it (games had to be in C# with XNA, or in other words a new
by drawkbox 14y ago
Windows Store for Windows Phone 7 was largely a flop since it was impossible to do native code with it (games had to be in C# with XNA, or in other words a new title entirely and harder to port).
Android grew faster in games with 2.3 introduced the best NDK support (C/C++ rather than Java) (NDK initially was limited in 2.2).
Windows Phone 8 allows native support, this will be a land rush soon if there are decent phone sales. The only pain point of going to Windows then will be the DirectX portion compared to OpenGL (they really should have gone OpenGL ES on mobile for port reasons, it won on embedded already).
Platforms like Unity and others will be setup for it so it opens it up for many more devs = more games.
- pjmlp 14y agoThere are many AAA studios already making use of C#. A big issue was surely the tiny market size Windows Phone has.
- jblow 14y agoAAA studios may use C# for tools, but exactly zero of them use C# for their actual game engine.
- pjmlp 14y agoAre you sure? I know a few cases in German studios.
- jblow 14y agoLike what? AAA has a definition involving budget, it doesn't just mean "not indie". I am not aware of anyone operating at that budget level and using C#.
- pjmlp 14y agoExDream, http://exdream.com/Games/ http://exdream.com/Games/ The first company in the world releasing a .NET commercial game back in 2002. Bitcomposer, http://bitcomposer.com http://bitcomposer.com EA Phenomic, http://www.phenomic.de/ http://www.phenomic.de/