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Making an activity into a game is sometimes the best way to get what you want. The trick is to reward people for doing the right things. The problem is that n
by GavinB 18y ago
Making an activity into a game is sometimes the best way to get what you want. The trick is to reward people for doing the right things.
The problem is that no one has yet invented a karma "game" that can't be manipulated. Still, when you're dealing with a large community the karma game is the only system that has shown promise. It would be great if just having clear guidelines was enough, but it doesn't work that way.
- jacquesm 18y agoThe whole karma discussion of the last couple of days has really given me a lot of stuff to think about. It has to be possible to 'crack' this problem somehow. The problems that I've seen listed so far enumerated are: - class hierarchy - groupthink - feedback loops - old hands vs newcomers (aka the incrowd problem) I'll go back through all the stuff that was said on this subject and see if I can dig up more. It's a very interesting problem, possibly one of the most interesting ones that I have seen in a long time, it is worthy of a serious study.