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There’s a small misunderstanding here. Reverse engineering by annotating a disassembly file is fine. However, the next obvious steps would be to write a sensibl
by s-macke 8mo ago
There’s a small misunderstanding here. Reverse engineering by annotating a disassembly file is fine. However, the next obvious steps would be to write a sensible, high-level documentation of the internals of the game and then port it to a high-level language.
Indeed, whether this would run on the original hardware might be questionable for such an Atari Game. But have you seen modern C compilers like Oscar64 [0] for such old hardware? Never say never …
[0] https://github.com/drmortalwombat/oscar64 https://github.com/drmortalwombat/oscar64