5 ms·
80386 Barrel Shifter
- rep_lodsb 8mo agoImplementing rotate through carry like that was a really bad decision IMO - it's almost never by more than one bit left or right at a time, and this could be done much more efficiently than with the constant-time code which is only faster when the count is > 6. Is the full microcode available anywhere?
- kjs3 8mo agoSince the shifter is also used for bit tests, the 'most things are a 1-bit shift' might not be the case. Perhaps they did the analysis and it made sense.
- deleted 8mo ago[deleted]
- rep_lodsb 8mo agoThere are separate opcodes for shift/rotate by 1, by CL, or by an immediate operand. Those are decoded to separate microcode entry points, so they could have at least optimized the "RCL/RCR x,1" case. And the microcode for bit test has to be different anyway.
- ajenner 8mo agoI haven't published it yet as there are still some rough edges to clear up, but if you email me (andrew@reenigne.org) I'll send you the current work-in-progress (the same one that nand2mario is working from).
- cbsmith 8mo agoExcept that there are tremendous advantages to constant-time execution, not the least of which is protection from timing security attacks/information leakage (which admittedly were less of a concern back then). Sure you can get the one instruction executed for the <6 case faster, but the transistor budget for that isn't worth it, particularly if you pipeline the execution into stages. It makes optimization far more complex...
- cmovq 8mo ago> For memory operands, there's an additional twist: the bit index is a signed offset that can address bits outside the nominal operand. A bit index of 35 on a dword accesses bit 3 of the next dword in memory. I wonder what is the use case for testing a bit outside of the memory address given.
- juancn 8mo agoIt was probably easier to just implement it that way, given that the barrel shifter is 64 bits wide.
- rep_lodsb 8mo agoSo you can have bit arrays of any length in memory, rather than just 32 bits in a register.
- cmovq 8mo agoThat makes sense. LLVM could probably do better here by using the memory operand version: https://godbolt.org/z/jeqbaPsMz https://godbolt.org/z/jeqbaPsMz
- jxors 8mo agoThe memory operand version tends to be as slow or slower than the manual implementation, so LLVM is right to avoid it.
- cmovq 8mo agoRight, it has much worse throughput: Memory: https://uica.uops.info/tmp/f022a3c0a70e4ae5ab3588ebe65fd2a5_trace.html https://uica.uops.info/tmp/f022a3c0a70e4ae5ab3588ebe65fd2a5_... Register: https://uica.uops.info/tmp/e80e60e0c4914955b11dc6590711c1b8_trace.html https://uica.uops.info/tmp/e80e60e0c4914955b11dc6590711c1b8_...
- ack_complete 8mo agoDon't think the memory operand version would work here. If I understand the x86 architectural manual description, the 32-bit operand form interprets the bit offset as signed. A 64-bit operand could work around that but then run into issues with over-read due to fetching 64 bits of data.