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Qualifying "Web Karma": It shouldn't be a game.
- diN0bot 18y agogreat article. slashdot is awesome. reddit and hn became popular because of the communities, despite the loss of technical goodness each time. at the very least, i wish the quantifiable part of karma was kept strictly private.
- nsrivast 18y agoI think with all the advances in scrip systems, social psychology, and game theory these days, there should be a way to quantify and award karma that incentivizes productive discussion.
- nx 18y agoThis is my take on karma: I don't care how much karma I have. I just make (hopefully) good comments. And if people disagree with me, it's okay, we're all entitled to an opinion. But if I get really downmodded, I think about whether my comment was rude or something. I don't need an orange username to feel good about myself.
- ovi256 18y agoI always loved this quote from Hannibal : "Will they give you a medal, Clarice, do you think? Would you have it professionally framed and hang it on your wall to look at and remind you of your courage and incorruptibility? All you would need for that, Clarice, is a mirror." Self-esteem and intrinsic motivation are so much more powerful than extrinsic incentives. All these karma systems can do is, at best, reflect how people feel about themselves. The real challenge is to have a community that attracts the right people. Then, the karma system will show the quality of the community.
- nx 18y agoExactly. I don't really need the karma for me, but we need it as a community to tell good and bad content apart.
- mighty 18y agoReposting a comment I made on the new comment features thread: ...I'd prefer having the system make its values explicit via descriptors for comments (think Slashdot or Plastic). My top two would be "insightful" and "uncharitable". The former encourages what's best about this community, the latter strongly discourages what's worst. A lot of deep and pointless threads are caused by commenters reacting to their own hasty interpretations of what someone said rather than even-handedly responding to them. Also, no "Funny". http://news.ycombinator.com/item?id=467281 http://news.ycombinator.com/item?id=467281 I've also suggested (and agreed with later suggestions) that the karma score should be kept hidden. I'm not adverse to replacing "up/down" with "insightful/uncharitable" entirely.
- JacobAldridge 18y agoLast time this topic was topical on HN (about 6 months ago) I put my thoughts in a blog post http://www.shirlawsonline.com/blogs/199-my-pond-theory-or-how-social-networks-avoid-failing http://www.shirlawsonline.com/blogs/199-my-pond-theory-or-ho... I posed that size limits on membership and censorship were options - even using Bayesian filtering as a tool. If I re-wrote those posts, I would definitely include descriptors as a partial solution. The karma game falls apart because the people whose thoughts are most encouraged are those who care about karma the least. edit: I'm only applying this to social sites like those discussed here. On a site like eBay, there is much greater utility in the karma number and also much more restriction over its use and what it represents.
- jmtame 18y agokarma has shortcomings, but of course this stuff has to be built, and that takes time and testing. i'm sure pg knew about the shortcomings of a basic karma system going into it, but he probably had a lot of other things to tend to before going to improve karma. it makes for a good conversational starter on the topic though.
- psyklic 18y agoIt sounds like pg just implemented something like this -- grayish-orange vs. gray -- a qualitative measure ... The metric is slightly different, but the author basically got want he wanted.
- GavinB 18y agoMaking an activity into a game is sometimes the best way to get what you want. The trick is to reward people for doing the right things. The problem is that no one has yet invented a karma "game" that can't be manipulated. Still, when you're dealing with a large community the karma game is the only system that has shown promise. It would be great if just having clear guidelines was enough, but it doesn't work that way.
- jacquesm 18y agoThe whole karma discussion of the last couple of days has really given me a lot of stuff to think about. It has to be possible to 'crack' this problem somehow. The problems that I've seen listed so far enumerated are: - class hierarchy - groupthink - feedback loops - old hands vs newcomers (aka the incrowd problem) I'll go back through all the stuff that was said on this subject and see if I can dig up more. It's a very interesting problem, possibly one of the most interesting ones that I have seen in a long time, it is worthy of a serious study.
- rw 18y agoI have not seen as many people with orange nicks posting lately. I had an orange name earlier today, but my high-scoring comments have fallen out of my recent history. Are the orange users being very stringent about what they post? I don't blame them.
- JacobAldridge 18y agopg discovered on implementation that this was unnecessarily slowing the site. So it's been rewound (hence, those who qualified for the orange name are back at the generic grey, and likely still posting.) http://news.ycombinator.com/item?id=468599 http://news.ycombinator.com/item?id=468599
- rw 18y agoAh, indeed - thanks.
- run4yourlives 18y agoI'm pretty sure I already said this last time meta-talk maddness came up. Yup, here it is. http://news.ycombinator.com/item?id=373992 http://news.ycombinator.com/item?id=373992
- makimaki 18y agoBut quantifiable karma and leaderboards that result from the addition of numerical values serve as incentives for users to contribute to the community. For the site owner, 'the game' is in his/her interest because it pulls people in to participate. It gives recognition to the efforts of site users. I'm not sure how effective 'good', 'very good' or 'poor' will perform as a substitute.