3 ms·
Sure you can say consumers refusing the ad-ridden paywalled experience killed it, or we could say the lack of adaptation and finding better business models did.
by tvink 8mo ago
Sure you can say consumers refusing the ad-ridden paywalled experience killed it, or we could say the lack of adaptation and finding better business models did. I think a lot of players killed themselves off fighting to preserve rather than adapt, or worse have digital content subsidize analog (to this day I keep running into ebooks that cost more than the physical books, and they wonder why people pirate)