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Reminds me of a Rosenfeld book "Make It So: Interaction Design Lessons from Science Fiction." Sci-fi is able to push interface design because they're unconstrai
by topherjaynes 8mo ago
Reminds me of a Rosenfeld book "Make It So: Interaction Design Lessons from Science Fiction." Sci-fi is able to push interface design because they're unconstrained... It's been a while, so I need to dust off.