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You should consider calling these "behaviors" to mimic behavior trees in game / robot AI. They follow the same notion of a single behavior being active at once:
by evanmoran 8mo ago
You should consider calling these "behaviors" to mimic behavior trees in game / robot AI. They follow the same notion of a single behavior being active at once: https://en.wikipedia.org/wiki/Behavior_tree_(artificial_intelligence,_robotics_and_control) https://en.wikipedia.org/wiki/Behavior_tree_(artificial_inte...