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As somebody who is stuck for the foreseeable future maintaining a huge AIR app I resemble that comment! It's kinda a drag though because AIR actually provides
by jakejake 14y ago
As somebody who is stuck for the foreseeable future maintaining a huge AIR app I resemble that comment!
It's kinda a drag though because AIR actually provides a fantastic cross-platform solution for desktop apps. Even thought they are in ActionScript, it's extremely similar writing Javascript apps that have model binding.
I feel like I've tried every cross platform environment from AIR to Titanium to Java/QT to RealBasic, to Mono and none of them are quite as easy and predictable to get running as an AIR app. I guess going with straight-up C would be better but nobody on my team has that kind of experience.
Anyway, probably off topic rant, but I think AIR would be a reasonable choice for a desktop game. The main problem with it right now is that it feels like it's gone out of favor and everybody is abandoning the platform.
- mauriciob 14y agoI have developed a Flash "library" for a web application and I really liked it, but I could never do much in Flash because creating a UI is a pain. AIR is a great idea, but it would be way better (for me, at least) if they incorporated a decent HTML/CSS rendering engine that had the same potential as the ones we see on modern browsers.
- MartinCron 14y agoThe main problem with it right now is that it feels like it's gone out of favor and everybody is abandoning the platform I totally agree. I actually dabbled in making AIR apps a few years ago and found it just great. It's really the lack of access to the iOS platform that killed AIR for me.