3 ms·
If I could possibly offer an alternative to MonoGame, perhaps try libgdx game framework with MonoTouch. Libgdx is a very well developed framework for Java, but
by yareally 14y ago
If I could possibly offer an alternative to MonoGame, perhaps try libgdx game framework with MonoTouch. Libgdx is a very well developed framework for Java, but the creator has also put together guides on how to use it with Monotouch.
How to guides:
http://www.badlogicgames.com/wordpress/?p=2602 http://www.badlogicgames.com/wordpress/?p=2602
http://www.badlogicgames.com/wordpress/?p=2450 http://www.badlogicgames.com/wordpress/?p=2450
http://www.badlogicgames.com/wordpress/?p=2454 http://www.badlogicgames.com/wordpress/?p=2454
http://www.badlogicgames.com/wordpress/?p=2457 http://www.badlogicgames.com/wordpress/?p=2457
http://www.badlogicgames.com/wordpress/?p=2459 http://www.badlogicgames.com/wordpress/?p=2459
There was also a discussion about using J2objc (http://code.google.com/p/j2objc/ http://code.google.com/p/j2objc/) in order to port it to iOS: http://www.badlogicgames.com/wordpress/?p=2593 http://www.badlogicgames.com/wordpress/?p=2593
- eropple 14y agoI like Mario a lot, and I use libgdx for some of my stuff (and am looking at contributing some gamepad stuff to it when I get around to writing it), but despite its quality--which is very good, and the primary developers are professionals who know what they're doing--it is not in the same conversation as MonoGame. No Metro support (and I find it very unlikely Microsoft will allow Java apps in their Metro store, and almost definitely not on ARM devices) and a reliance on IKVM on one of the major mobile platforms makes it a poor choice for greenfield development if you care about those platforms. It's really, really great for desktop and Android, though.
- badlogic 14y agoe tu brute? not sure what's wrong with IKVM?