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Adobe Animate will be discontinued
- ciroduran 8mo agoI had a start programming and doing little weird animations back in the early 2000s. Then I could earn a living doing stuff with Actionscript, little games on the web, or profile picture generators; even stuff on the BlackBerry PlayBook, which had support for AIR runtime. I made games with Flash and Actionscript until ~2015. Newgrounds even holds a jam called Flash Forward, in which you submit Flash games https://www.newgrounds.com/collection/flash-forward https://www.newgrounds.com/collection/flash-forward I stopped using Flash long before it became Animate. I'm really sad to see it go, and that Adobe has so little love to this important piece of the web and the Internet.
- g0ld3nrati0 8mo agoyeah, definitely gonna participate in NG's flash forward
- g0ld3nrati0 8mo agoWeird coincident.. last I week I installed "Flash MX 2004" in linux using wine. Works flawlessly! Gonna make some cool shit for "newgrounds flash forward 2026"
- andai 8mo agoContext: Flash Forward is a yearly game jam on Newgrounds, where all the games are made in Flash. (They work in all browsers without flashplayer now thanks to Ruffle.) This year's jam just started: https://www.newgrounds.com/bbs/topic/1554561/1 https://www.newgrounds.com/bbs/topic/1554561/1
- ciroduran 8mo agoNotice that it's still very much possible to produce SWF files with languages like Haxe http://haxe.org/ http://haxe.org/, and there are frameworks that mimic the Flash drawing API like OpenFL https://www.openfl.org/ https://www.openfl.org/, there is (or was) a lot of interesting stuff like that happening around.
- g0ld3nrati0 8mo agoFlash editor was the magic
- ciroduran 8mo agoIndeed, Flash UI is really its strenght, the way to draw and manipulate curves, I don't think I've seen anything like it after that, although illustrating is not my trade. However, it is possible to do cool procedurally generated stuff with the drawing API, or use plain normal bitmap graphics to do things.
- spacebacon 8mo agoAdobe’s pen tool across all titles is second to none. There is so much value in just that one tool done right.
- adzm 8mo agoThis is very true.
- WillAdams 8mo agoI far prefer the pen tool in Macromedia Freehand/MX, to say nothing of the other drawing modes which it offered (and which Adobe later copied). I might still have an InDesign Subscription if Adobe had just rolled all of Freehand's capabilities into it --- instead, I keep a Windows computer for it and a stylus (despite Windows having crippled stylus functionality in Windows 10 Fall Creators Update) --- which reminds me, stylus usage in Waterfox broke again and I have to look up how to fix it (again).
- WillAdams 8mo agoThere is Wick Editor (which I mentioned elsethread) https://www.wickeditor.com/#/ https://www.wickeditor.com/#/
- presbyterian 8mo ago
- camillomiller 8mo agoThey could have at least offered some legacy version for file access
- ChrisArchitect 8mo agoSome more earlier: https://news.ycombinator.com/item?id=46859732 https://news.ycombinator.com/item?id=46859732
- adzm 8mo agoHeadline is out of date. They changed their plans. From the link: > We are not discontinuing or removing access to Adobe Animate. Animate will continue to be available for both current and new customers, and we will ensure you continue to have access to your content. There is no longer a deadline or date by which Animate will no longer be available.
- troupo 8mo agoThey only "changed" them because it materially affected them. "We're going to provide support and security patches" means "in a year we'll quietly stop any work on it anyway"
- bryant 8mo agoI mean, framed differently: > A material number of customers see Animate as a differentiator from our competitors, so even if we only provide support and security patches, the investment is justified for retention. I don't really think there's a hidden agenda here. The announcement surfaced new information for them, they probably reframed their own analytics and saw insights that backed maintaining Animate as a result.
- troupo 8mo ago> The announcement surfaced new information for them, they probably reframed their own analytics and saw insights That's such corporate-speak. It means they don't know their customers at all and/or couldn't care less. They literally told major animation studios that the product is going to be dead in just a month. And now they slightly backtracked the decision by promising vague support and bug fixes. Internally the product is already dead (otherwise there wouldn't be an announcement), teams disbanded and/or re-organized. They will fund a skeleton crew for "bug fixes", and the product will eventually be broken beyond repair in the same time frame as in the original deprecation notice.
- pjc50 8mo agoThere was a cartoon on bluesky with the dialogue: "we've listened and we're going to keep offering Animate" (crowd cheers) ".. but we're not going to make any changes to the software" (crowd cheers louder) "wait why are they still cheering" .. the joke being that the customers don't want the software to materially change, just so long as it continues to run.
- tombert 8mo agoI am glad to see that they’re backing off from discontinuing. I would really, really like it if they would let me buy it outright instead of subscribing. I’ve mentioned this on here before, but I stand by it: developing Flash is the most fun way I have found to program. Now, part of this is because Flash was one of the first things that I learned to program, so it’s probably a big rose-tinted because i was younger and it was new, but even as a thirty-something I still have had a blast playing with Flash MX Pro (legally acquired, of course). Flash is so interesting to me, because it is animation first, but the programming was bolted on pretty elegantly. You could animate something using professional tools, highlight it, make it a movie clip, and immediately export it to code and hack against that. Yeah it was hard to maintain for big projects but it was fun how quickly 15 year old tombert could go from a few drawings to a simple game. I miss it.
- jonplackett 8mo agoI miss flash too. No other development environment was/is as easy to use. I learning to program with as2 and as3.
- nindalf 8mo agoIf you weren't aware previously, you'll be pleased to learn that you can still program in Flash if you really want to, and distribute your programs on the web. https://ruffle.rs https://ruffle.rs
- stuaxo 8mo agoWe need an open source equivalent to the Flash editor (AKA Adobe animate) that uses Ruffle and can output to it.
- lukan 8mo agoWe have the web, we don't need ruffle, what we need is indeed a open source flash editor. Wick editor was quite close, by outputting standalone html files https://www.wickeditor.com/ https://www.wickeditor.com/ Of course, not at all on the same level like flash was, but some parts worked really nice. Unfortunately it is abandoned. (I thought about taking it up, but would require lots of effort, basically rewriting core parts)
- bandrami 8mo agoFor a brief time in the early 2000s, there were no words more embarrassing than "skip intro"
- amatheus 8mo agoIf AI is all the thing people keep saying someone should be able to develop an Animate/Flash clone, right? Given the reaction to its discontinuation, how people seem to depend on it, and how much content is out there it seem like the incentives do exist.
- andrewstuart 8mo agoThere’s a LOTof deeply angry people in YouTube saying how much the hate Adobe for this little show.
- whywhywhywhy 8mo agoDiscontinuing is fine, the egregious part is not open sourcing it. Huge swathes of internet culture in terms of both story telling, animation and games is locked up in this system they have no interest in. Either it has value and shouldn't be open sourced in which case why not keep developing it. If it has no value whats the excuse not open source it as a sign of good will for artists and developers to invest time in your ecosystem, otherwise the message is "If you build with our apps and systems you will be locked out of your work forever when its an inconvenience for us, even if you're paying us hundreds a year"
- HelloUsername 8mo ago"We are not discontinuing or removing access to Adobe Animate. Adobe Animate is in maintenance mode for all customers." https://www.reddit.com/r/adobeanimate/comments/1qv5yju/updates_on_the_status_of_adobe_animate/ https://www.reddit.com/r/adobeanimate/comments/1qv5yju/updat...
- WillAdams 8mo agoYeah, and so was Freehand/MX (I was a beta tester for Macromedia and still use it) --- once a complex application is no longer updated for new OS versions, its death knell has sounded, and it's only a matter of time before it can no longer be used (save for in a VM which recreates the environment it was developed for, or on Windows 11 (which is arguably a stack of compatibility layers w/ the attendant performance and reliability hits))
- latexr 8mo ago> What we shared did not meet our standards and caused a lot of confusion and angst within the community. Absolutely abhorrent communication. There was no “confusion”, they even admit later in the messaging they changed their plans: > More importantly, Animate will continue to be available for both new and existing users. This is a change from what we communicated in the email yesterday for the status of Adobe Animate, its time-frame, and availability. Just lead with that, no need to throw sand in people’s eyes.
- redeeman 8mo agoi cant say i miss flash though. it was abused to hell, and the player was a total abomination. perhaps the best thing steve jobs did for the world was kill it off. this also just goes to show that its reckless to base all your software on a closed platform like that. Sooner or later it will come back to bite you
- jzer0cool 8mo agoWhat workflows (similar or any modern practices) exist today - would anyone share their workflow for html/html5/canvas, etc.
- dandare 8mo agoI would love my kids to have access to Flash and learn to build games the way I did. Unfortunately, £32.98/month for Animate is just too expensive. As far as I know, there is nothing comparable to the Flash experience on the market.