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Crimsonland (2003) is a top-down shooter that shipped as a stripped DirectX 8 binary with zero symbols. I decompiled it with Ghidra, validated behavior with Win
by banteg 8mo ago
Crimsonland (2003) is a top-down shooter that shipped as a stripped DirectX 8 binary with zero symbols. I decompiled it with Ghidra, validated behavior with WinDbg and Frida, and rewrote it from scratch in Python/Raylib — 46,800 lines matching the original behavior faithfully. The write-up covers static and runtime analysis, reverse engineering custom asset formats, and the full rewrite process. Code is on GitHub and it's playable now via uvx crimsonland@latest
- zamadatix 8mo agoVery fun use of an agentic loop :). Do you have any info/data about how many tokens this ended up consuming in that time?
- throwayay4929 8mo agoWow! What a blast from the past. I remember 13yo spending day after day on this game despite being an avid crpg player those days. Going to give this a spin after work. Thanks for the work and the writeup!
- AtlasBarfed 8mo ago.....python? Why a slow scripting lang?