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From an art perspective, AI seems to be quite a ways away from someone being able to make a coherent general game. The self-consistency just doesn't seem to be
by onlyrealcuzzo 9mo ago
From an art perspective, AI seems to be quite a ways away from someone being able to make a coherent general game.
The self-consistency just doesn't seem to be there to make a coherent playable game (easily, broadly - many types of games, styles, etc).
Music gen AI is pretty good, and with a reasonable amount of finagling, you might be able to pull that off generally.
From a coding perspective, you can probably make simple games with minimal skills already, and I can definitely see it being possible to create pretty sophisticated games with minimal bugginess with minimal coding skills in the near future.
Is that combination good enough? I doubt it outside of niche games for quite some time
- SpaceManNabs 9mo ago> Music gen AI is pretty good Is it? I have quite a few friends that are relatively successful music producers/djs, and they don't seem impressed. A lot of music gen AI fails to match prompts at all. Maybe I am using the wrong tools. It also seems quite difficult to iterate on a sound.
- cactusplant7374 9mo agoAre you talking specifically about Genie?
- mushufasa 9mo agoYes, I've played a lot of indie hobby-tier niche games and I will say that AI assets are a big help for solo hobby devs who wouldn't otherwise be able to finish the game. At the same time, the AI art is noticeably inconsistent in an 'uncanny valley' way that breaks immersion, making the game quality poor.