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Never had any issues, using the Godots (sic) version manager from Flathub, and custom built versions from git. Something’s wrong on your end
by sph 9mo ago
Never had any issues, using the Godots (sic) version manager from Flathub, and custom built versions from git. Something’s wrong on your end
- accrual 9mo agoYeah, passing argument "--display-driver wayland" fixed the issue for me.