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So use Rust instead, Godot supports bindings via FFI: https://godot-rust.github.io/ https://godot-rust.github.io/ I wont claim it works flawlessly, but you don
by calibas 8mo ago
So use Rust instead, Godot supports bindings via FFI: https://godot-rust.github.io/ https://godot-rust.github.io/
I wont claim it works flawlessly, but you don't have to use GDScript or C# to program Godot.
You can also use C++, Go, Java, Typescript, Zig, Scala, Kotlin and Swift: https://github.com/Godot-Languages-Support/godot-lang-support https://github.com/Godot-Languages-Support/godot-lang-suppor...
- robby_w_g 8mo agoI was able to hack together a toy game with godot-rust several years ago, and it had some rough edges but I was able to integrate Bevy’s ECS with godot’s editor and rendering. I’ve loosely followed its development since then, and the roughest parts seem to have been smoothed out. If it’s important to the dev, they can absolutely use rust