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Show HN: Cicada – A scripting language that integrates with C
I wrote a lightweight scripting language that runs together with C. Specifically, it's a C library, you run it through a C function call, and it can callback your own C functions. Compiles to ~250 kB. No dependencies beyond the C standard library.
Key language features:
* Uses aliases not pointers, so it's memory-safe
* Arrays are N-dimensional and resizable
* Runs scripts or its own 'shell'
* Error trapping
* Methods, inheritance, etc.
* Customizable syntax
- smartmic 8mo agoCool, I like these kinds of projects. When it comes to embedding a scripting language in C, there are already some excellent options: Notable ones are Janet, Guile, and Lua. Tcl is also worth considering. My personal favorite is still Janet[0]. Others? [0]: https://janet-lang.org/ https://janet-lang.org/
- forgotpwd16 8mo agoIo is nice (Smalltalk/Self-like). A mostly comprehensive list: https://dbohdan.github.io/embedded-scripting-languages/ https://dbohdan.github.io/embedded-scripting-languages/
- briancr 8mo agoShould have replied directly —- thanks! That’s a great list..
- publicdebates 8mo agoThat list (or any similar list) would be so helpful if it had a health column, something that takes into account number of contributors, time since last commit, number of forks, number of commits, etc. So many projects are effectively dead but it's not obvious at first sight, and it takes 2 or 3 whole minutes to figure out. That seems short but it adds up when evaluating a project, causing people to just go to a well known solution like Lua (and why not? Lua is just fine; in fact it's great).
- briancr 8mo agoSeconded.
- briancr 8mo agoThanks! I’m unfamiliar with Janet but I’ve looked into the others you listed. One personal preference is that a scripting syntax be somewhat ‘C-like’.. which might recommend a straight C embedded implementation although I think that makes some compromises.
- dualogy 8mo agoAngelScript. Matured & maintained since 2003, is fully typed and with C syntax. https://www.angelcode.com/angelscript/ https://www.angelcode.com/angelscript/
- briancr 8mo agoYes very C-like.. One immediate difference is that in these C-like scripting languages there’s a split between definitions and executable commands. In Cicada there are only executable commands: definitions are done using a define operator. (That’s because everything is on the heap; Cicada functions don’t have access to the stack). I personally think the latter method makes more sense for command-line interactivity, but that’s a matter of taste.
- zem 8mo agosquirrel: http://squirrel-lang.org/ http://squirrel-lang.org/
- briancr 8mo agoYes I like this one. It’s similar and even more C-like, in that it discriminates between classes, class instances, functions, methods vs constructors, etc. (Cicada does not).
- eps 8mo agoWhat's the use case? Clearly, you made it with some specific use in mind, at least initially. What was it?
- briancr 8mo agoTo be more specific (see my general comment), I’ve used the language in two open-source projects: 1) a chromosome conformation reconstruction tool, and 2) a fast neural network generator (back end). Re Project 2: I’m also planning to embed the language into results webpages served from the NN generator website.
- briancr 8mo agoThanks for the references! Writing a language was almost an accident — I worked on a neural networks tool with a scripted interface back around 2000, before I’d ever heard of some of these other languages.. and I’ve been using/updating it ever since. Beyond NNs, my use case to embed fast C calculations into the language to make scientific programming easier. But the inspiration was less about the use case and more about certain programming innovations which I’m sure are elsewhere but I’m not sure where — like aliases, callable function arguments, generalized inheritance, etc. That’s a great list — most of those languages I’ve honestly never heard of..
- newzino 8mo ago[flagged]
- briancr 8mo agoGood questions! The short answer to the first is that the language is interpreted, not compiled, so optimizations are moot. Aliases are strongly-typed which helps avoid some issues. Memory mods come with the territory —- if ‘a’ and ‘b’ point to the same array and ‘a’ resizes that array, then the array behind ‘b’ gets resized too. The one tricky situation is when ‘a’ and ‘b’ each reference range of elements, not the whole array, because a resize of ‘a’ would force a resize of the width of ‘b’. Resizing in this case is usually not allowed. Garbage collection is indeed done (poorly) by reference counting, and also (very well) by a tracing function that Cicada’s command line script runs after every command. You’re exactly right, the library is lean because I figure it’s easy to add a C function interface for any capability you want. There’s a bit of personal bias as to what I did include - for example all the basic calculator functions are in, right down to atan(), but no regex. Basic IO (save, load, input, print) is included. Type marshaling — the Cicada int/float types are defined by cicada.h and can be changed! You just have to use the same types in your C code. When you run Cicada you pass a list of C functions paired with their Cicada names: { “myCfunction”, &myCfunction }. Then, in Cicada, $myCfunction() runs the callback. Thanks for the questions! This is exactly the sort of feedback that helps me learn more about the landscape..
- newzino 8mo ago[flagged]
- briancr 8mo agoYes there are lots of runtime checks.. unfortunately, but I always fork the time-consuming calculations into C anyway so those checks don’t really affect overall performance much. Scripted functions have no set arity, and the same applies to callback C functions. Scripted functions collect their arguments inside an ‘args’ variable. Likewise, each C function has a single ‘argsType’ argument which collects the argument pointers & type info, and there are macros to help unpack them but if you want to do the unpacking manually then the function can be called variadically: ccInt myCfunction(argsType args) { for (int a = 0; a < args.num; a++) printf(“%p\n”, args.p[a]); return 0; } So all functions are automatically variadic. It’s good to know that these GC/etc. solutions are even used by the big languages..
- tayistay 8mo agoCan I call into the interpreter from multiple threads or does it use global state?
- briancr 8mo agoThere’s no multithreading capability built into Cicada. So a given instance of the interpreter only has a single concurrent state, and all C callbacks share memory with that global state. Multithreading would require a C-based thread manager.
- languagehacker 8mo agoI've lost count of projects called Cicada
- publicdebates 8mo agoA new one seems to pop up every year, and some every 13 or 17 years.
- briancr 8mo agoThis one’s Brood VI!
- briancr 8mo agoI know, I was dismayed to find out that there’s even another scripting language called Cicada. The name came when I was living in Seattle and missed the sounds of east coast summer..
- publicdebates 8mo agoThe for loop is odd. Why is the word counter in there twice? counter :: int for counter in <1, 10-counter> ( print(counter) print(" ") ) Using backfor to count backwards is an odd choice. Why not overload for? backfor counter in <1, 9> print(counter, " ") This is confusing to me. Maybe I'm misunderstanding the design principles, but the syntax seems unintuitive.
- briancr 8mo agoYeah this is why the syntax is customizable.. maybe it’s not optimal. The example I gave was strange and I’ll have to change it. Not sure what I was trying to show there. The basic syntax is just: for counter in <1, 5> print(counter) backfor counter in <1, 5> print(counter) It’s not overloaded because ‘for’ is basically a macro, expanding to ‘iterate, increment counter, break on counter > 5’ where ‘>’ is hard-coded. If ‘for’ was a fundamental operator then yes, there would be a step option and it would be factored into the exit condition. You’ve got me thinking, there’s probably a way to overload it even as a macro.. hmmm…
- nextaccountic 8mo agoJust do for counter in <1, 5>.rev(), which would iterate in a reversed range. IMO it's poinless to distinguish synctactically between iterating forwards and backwards, specially if you also support things like for counter in <1, 5>.map({ return args[1] * 2) to irate on even numbers (the double of each number), rather than having to define a fordoubled macro. I mean, adding method like map and rev to ranges is more orthogonal and composes better. (See for example iterators in Rust) Not that I don't like syntactic flexibility. I am a big fan of Ruby's unless, for example
- briancr 8mo ago“IMO it's pointless to distinguish syntactically between iterating forwards and backwards” — I completely agree. It’s really a compiler-macro limitation that’s preventing me from doing this.. though I don’t have to go that route. I think what you’re suggesting would require the <a, b> syntax to produce a proper iterator type, which it doesn’t currently do. That’s definitely worth considering — then you could attach methods, etc. Thanks for the suggestion! I’ll think about the best way to fix this..
- nextaccountic 8mo ago> Uses aliases not pointers, so it's memory-safe How does it deal with use after free? How does it deal with data races? Memory safety can't be solved by just eliminating pointer arithmetic, there's more stuff needed to achieve it
- briancr 8mo agoThere’s no multithreading so race conditions don’t apply. That simplifies things quite a bit. There’s actually no ‘free’, but in the (member -> variable data) ontology of Cicada there are indeed a few ways memory can become disused: 1) members can be removed; 2) members can be re-aliased; 3) arrays or lists can be resized. In those conditions the automated/manual collection routines will remove the disused memory, and in no case is there any dangling ‘pointer’ (member or alias) pointing to unallocated memory. Does this answer your question? I agree that my earlier statement wasn’t quite a complete explanation. Of course, since it interfaces with C, it’s easy to overwrite memory in the callback functions.
- nextaccountic 8mo agoI mean, that's a neat tradeoff, however.. > There’s actually no ‘free’, but in the (member -> variable data) ontology of Cicada there are indeed a few ways memory can become disused: 1) members can be removed; 2) members can be re-aliased; 3) arrays or lists can be resized. In those conditions the automated/manual collection routines will remove the disused memory, and in no case is there any dangling ‘pointer’ (member or alias) pointing to unallocated memory. Does this answer your question? Does this mean that Cicada will happily and wildly leak memory if I allocate short lived objects in a loop? Why don't you just add some reference counting or tracing GC like everybody else > 1) members can be removed; Does this causes use after free if somebody had access to this member? Or it will give an error during access?
- briancr 8mo agoNo, there are both referenced-based and tracing-based GC routines that will deallocate short-lived objects. Sorry, I was just trying to enumerate the ways memory goes out of scope to show that none of those ways results in an invalid pointer _within the scripting language_. The safety comes because there is no way to access a pointer address within the scripting language. The main functionality of pointers is replaced by aliases (e.g. a = @b.c, a = @array[2], etc.). The only use of pointers is behind the scenes, e.g. when you write ‘b.c’ there is of course pointer arithmetic behind the scenes to find the data in member ‘b’. Having said that, it is certainly possible for a C callback routine to store an internal pointer, then on a second callback try to use that pointer after it has fallen out of scope. This is the only use-after-free I can imagine.
- codr7 8mo agoNice, the more the merrier! I've been working on one for Kotlin lately: https://gitlab.com/codr7/shik https://gitlab.com/codr7/shik
- briancr 8mo agoVery cool! I’ve never used Kotlin..