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I don't get it. Client thickness is one area that seems to have no bearing on the HTML5 vs. native debate. A canvas and Javascript based application will most o
by johnyzee 14y ago
I don't get it. Client thickness is one area that seems to have no bearing on the HTML5 vs. native debate. A canvas and Javascript based application will most often be as thick as a native app, the client downloads it once off the web never to be heard from again. With the HTML5 game I'm developing[1] I can reboot the server with hundreds of active players and no one is the wiser.
Tell me HTML5 apps feel wrong, are unresponsive, a pain in the ass to develop or lack features, but framing it as thin vs. thick client makes it sound like we are talking about native versus the page-based web apps of the 90's, which is unfair to the web. The art has developed and HTML5 in particular, with the immediate mode graphics of the canvas element and the increasingly sophisticated Javascript frameworks, is as capable a platform for rich clients as any, imho.
[1]: http://www.webworks.dk/enginetest http://www.webworks.dk/enginetest