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Show HN: I Built a Multiplayer Game in 4 Days Without Writing Code
I ran Claude Code in a loop for 4 days. It built a multiplayer strategy game autonomously. I only touched the code at the end for polish (~5%).
How it worked:
1. Asked Claude to interview me about the game design
2. From that conversation, it generated ~248 structured tasks as JSON
3. Created a simple loop: Claude picks a task, implements, tests, commits, repeats
4. Throttled to 3 tasks, 15min pause, to not kill my API quota
The script:
claude --permission-mode acceptEdits "@specs/prd-v1.json \
1. Read PRD. Pick highest-priority task. \
2. Implement. Run tests. \
3. Update progress. Commit. Push. \
ONLY ONE TASK AT A TIME."
Result: https://jarls-production.up.railway.app https://jarls-production.up.railway.app
Code: https://github.com/fcavalcantirj/jarls https://github.com/fcavalcantirj/jarls
The loop concept: https://www.anthropic.com/engineering/effective-harnesses-for-long-running-agents https://www.anthropic.com/engineering/effective-harnesses-fo...
Not perfect — had bugs, ugly screens. But 95% was autonomous.
The bottleneck isn't coding anymore. It's thinking clearly upfront.
- Computer0 8mo agoI won and it crashed, I think the AI can only win by accident.
- fcavalcantirj 8mo agobug, I'll check. thanks.
- fcavalcantirj 8mo agopick a good model, hard. AI wont win by accident