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Removing the Gemini watermark: from OpenCV to LaMa to millisecond algorithm
- heftykoo 8mo agoWhen Google Gemini started adding a watermark to generated images (including Nano Banana images), I wanted a way to download the original outputs without cropping or post-processing. Over a few iterations I tried three approaches: 1) OpenCV heuristics Fixed-position detection + color estimation + inpainting. Fast, but fragile: works on flat backgrounds, fails on textured images. https://geminiwatermarkcleaner.com/changelog/v1-1-0.html https://geminiwatermarkcleaner.com/changelog/v1-1-0.html 2) LaMa inpainting High-quality reconstruction using a local LaMa model. Very accurate, but slow (~30s/image on CPU) and heavy to ship. https://geminiwatermarkcleaner.com/changelog/v2-0-0.html https://geminiwatermarkcleaner.com/changelog/v2-0-0.html 3) Lightweight watermark-specific algorithm Inspired by community implementations and optimized for Gemini’s logo pattern: geometry-aware detection + edge-preserving fill, no neural model. • Binary < 2MB • Millisecond latency • Runs fully locally in browser https://geminiwatermarkcleaner.com/changelog/v3-0-0.html https://geminiwatermarkcleaner.com/changelog/v3-0-0.html I packaged this into a Chrome extension and a local web Gemini Watermark Remover tool: https://geminiwatermarkcleaner.com/gemini-watermark-remover.html https://geminiwatermarkcleaner.com/gemini-watermark-remover.... Everything runs locally; images never leave the machine. I also used this as a small experiment in building a paid micro-utility: payments, licensing, and basic marketing turned out harder than the algorithm itself. Happy to answer questions about detection, inpainting tradeoffs, or browser-side image processing.
- heftykoo 8mo agoFor clarity: the final algorithm isn’t novel research — it’s inspired by watermark-removal implementations shared in the community, then adapted specifically to Gemini’s logo geometry and optimized for browser-side execution. The main engineering challenge for me wasn’t detection quality, but finding a point that balanced: • reliability on textured images • millisecond latency • small binary size • zero server-side processing I also made the extension paid mostly as an experiment to understand pricing, payments, and distribution for small developer tools. Building the payment/licensing flow took more time than the algorithm itself. If anyone is curious, I’m happy to share more details about the detection heuristics and fill strategy.