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Is Patreon not popular?
by wmf 9mo ago
Is Patreon not popular?
- speed_spread 9mo agoAs an app? No.
- DANmode 9mo agoIf their app didn’t exist on iOS, would it be weird/embarrassing for Apple? That’s what “popular” means, in this context. That’s how they make their decisions.
- Imustaskforhelp 9mo agoI feel like it would definitely be weird. But Patreon does have a web version but I am not sure how many people prefer web sites in Apple ecosystem especially on Ios so I do find the whole thing to be a bit weird because this ~30% cut essentially seems to rip off of creators in some sense.
- DANmode 9mo agoIt rips off everyone. Epic Games went to federal court over this with Apple like 40 fuckin times - a related fun read for you.
- simondotau 9mo agoI’d be cheering on Epic Games if they were going after Sony and Nintendo with equal fervour. Personally, I don’t see why any developer should be allowed free rein on anyone else’s platform when it comes to the selling of games and virtual hats. Personally I think Apple should have two pricing tiers: one for interactive entertainment, and one for everything else. For interactive entertainment, a flat 30% on everything. For everything else, Apple lowers their margin to cover transaction costs only (in the realm of 5-10%).
- troupo 9mo agoThat's what Apple already doing: applying arbitrary categories and charging arbitrary amounts of money because "transaction costs and platform or something". 1. Where the hell is the notion of "using the platform for free" even coming from (it's coming from Apple of course). I didn't know that iPhones are free, or that dev fees are waived for everyone. 2. Why the hell can't I use a different payment processor tham Apple and tell people about it? Then I'm neither using Apple's platform "for free" nor paying Apple's transaction fees.
- simondotau 9mo agoFor interactive entertainment, I see no moral obligation for Apple to adopt any particular policy unless all major digital game store operators (Sony, Nintendo, Microsoft, Valve etc) are subject to the same requirements. For all other apps, I agree that alternative payment processing should be permitted for one-off transactions. And I can agree for subscriptions as well, provided the developer can meet a high standard for simple, frictionless cancellations.
- troupo 9mo ago> no moral obligation for Apple to adopt any particular policy unless all major digital game store operators (Sony, Nintendo, Microsoft, Valve etc) are subject to the same requirements. Why? iPhones are not gaming consoles.
- simondotau 9mo agoLiquor stores are not candy stores, yet they are allowed to sell candy to minors while being prohibited from selling liquor. The principle is straightforward: regulation should follow the product, not the venue.
- troupo 9mo agoAll pained analogies are both pained and invalid. iOS is not a liquor store, and allowing people to use other payment processors or even other stores on the platform is not selling liquor to minors. Note how your analogies immediately fall apart for other platforms like, for example, Apple's own MacOS.
- Nextgrid 9mo agoPatreon is a very niche app in the grand scheme of things. There's the saying that only 1% of web visitors ever stop by and actually contribute, and I'd expect that number to drop to 0.001% when it comes to contributing monetarily through a tool like Patreon. This is an absolutely tiny minority. Hell I'd argue more people are upset about the lack of an OnlyFans app than Patreon. OF has way more brand-recognition (outside of tech) than Patreon.
- barnabee 9mo agoI follow a number of creators on Patreon and have never once thought I want/need a Patreon app.