3 ms·
[stub for offtopicness] [sorry I messed up with that title! perils of not reading the articles closely]
by dang 10mo ago
[stub for offtopicness]
[sorry I messed up with that title! perils of not reading the articles closely]
- tehjoker 10mo agoI’m not sure it’s good idea to use AI for this purpose. When you’re talking about travel, you’re talking about a real place. If you show something photorealistic and AI generated, what is shown is simply an illusion. If you use a cartoon style maybe they can work because the user will immediately understand what is shown is not a photograph.
- hayksaakian 10mo agothe article doesn't talk about AI generating photos. it talks about using AI to interpret user queries into photo selections from photographers
- nluken 10mo agoThe post title here is extremely misleading. Per HN standards, the post should use the original title, "How to turn 'sfo-jfk' into a beautiful photo"
- dang 10mo agoOk, sorry! but re 'beautiful' see https://news.ycombinator.com/item?id=46802571 https://news.ycombinator.com/item?id=46802571
- tehjoker 10mo agosorry i skimmed the post and confused myself then
- MrZander 10mo agoThe title on HN is incorrect/misleading, they are not generating AI images. They are hand curating a database of images by location and using an LLM to pick the pictures.
- npinsker 10mo agoThe headline (currently: “Trying to craft AI images that are worth displaying to end users”) is misleading and changed from the original. Author isn’t crafting any AI images; they’re using AI in tandem with manual work to help choose from a set of human-authored images.
- dang 10mo agoOk! that was my attempt to avoid linkbait and make the title less provocative (submitted title was "How to design an AI app with a sense of taste"). But I missed the mark this time, so have reverted the title to the article's own headline, except I'm not going to keep the word 'beautiful' up there since that would be certain to provoke shallow objections.
- echelon 10mo agoSpeaking of "crafting", I think this is the perfect word to describe something more than "prompting". It's extremely hard to block out a scene with just words, eg. "rotate hand 45 degrees, stand perpendicular to the column, shadows from light source 60 degrees above horizon, large box in front of chest, approximately 2 feet wide", etc. Image-to-image, ControlNets, previz-to-final, etc. are the way to go, and I'm convinced this is the core interface for image and video creation. Text prompts will get you a coarse grained first approximation, which you then visually adjust to your exact needs with UI/UX-first models. I built an intentional "crafting" engine so people could mold images like clay, with full intention: https://github.com/storytold/artcraft https://github.com/storytold/artcraft This is really early days though. I expect more tools and models to enable you to fully manipulate everything first-class, in 2d/3d. As if everything in an image were mutable. As a film director, this is really exciting stuff.