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Nice concept. One question: was the data generated by an LLM? Don't mean this in a snarky way. The Lichess entry links to a non-existent HN thread[1], and "Show
by koito17 9mo ago
Nice concept. One question: was the data generated by an LLM? Don't mean this in a snarky way. The Lichess entry links to a non-existent HN thread[1], and "Show HN: Lichess" does not appear in HN search results. I found a hit for a Lichess client written in Elisp[2]. At least I discovered a cool piece of software.
[1] https://andrewgy8.github.io/hnarcade/games/games/lichess https://andrewgy8.github.io/hnarcade/games/games/lichess
[2] https://news.ycombinator.com/item?id=46779861 https://news.ycombinator.com/item?id=46779861
- rjh29 9mo agoItems that were found by "HN scraper" have working Show HN links. The rest for whatever reason have a non-working link. Probably more likely that the code was generated by LLM and is full of bugs.
- simonklitj 9mo ago(Not OP) I don't think so, you can find the scraping code here: https://github.com/andrewgy8/hnarcade/blob/main/scripts/scrape-hn.mjs https://github.com/andrewgy8/hnarcade/blob/main/scripts/scra...
- yuppiepuppie 9mo agoYeah, that one and 3-4 others were generated by Claude for local development. Unfortuantely, I didn't vet every link it generated. I'll fix them up now. Like the other poster said, the vast majority of games are either generated by users or the script.
- efreak 9mo agoSuggest in the future not using LLM for random/placeholder data. Obvious placeholders work better (they're obvious. Obviously. Word fatigue, anyone?). For paragraph data that needs to be wrapped eventually, either use lorem ipsum or whatever random chain of thought about what you're building.