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You can do parametric for games too. Building an entire scene using code/data can be very productive when you are trying to tune complex concerns like travel ti
by bob1029 9mo ago
You can do parametric for games too. Building an entire scene using code/data can be very productive when you are trying to tune complex concerns like travel time between arbitrary points on the map (balance). Parametric also makes things like [LLM] automation way more feasible because it's using editor APIs rather than exercising piecemeal scene tools. 1000 lines of c# can do a hell of a lot more damage than a bucket of calls like GetObject, SetComponentProperty, etc. This also allows for much deeper integration and iteration over non-geometric concerns like lighting systems, materials and physics.