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But if things interest you, does that not also provide dopamine? If the interesting things are easily available, are they "free" and addictive and bad? If they'
by card_zero 9mo ago
But if things interest you, does that not also provide dopamine? If the interesting things are easily available, are they "free" and addictive and bad? If they're good because they're interesting, is TikTok not interesting to those who like it? If you had a pinball machine and it distracted you, would that be bad, or a hobby? Is TikTok more compelling than pinball because of the algorithm? Is the algorithm not merely providing things that will likely interest you? Is interest bad now?
- callc 9mo agoWow this is a bad take and a half. Apply the argument to abusing drugs now, and see how this argument throws all nuance out the window.
- card_zero 9mo agoWell, addictive drugs cause punishment to a quitting user by chemical means. By the way, I'm interested in answers. I don't appreciate this being shot down as a bad take. Give me explanations, not disapproval.
- notpushkin 9mo agoThere’s physical dependence and there’s psychological dependence. Most drugs can cause both, but hallucinogens in particular are usually thought to cause only psychological dependence. Whether that makes them less dangerous is debatable, but the fact is, they can still cause addiction if used carelessly. Now to your main point... dopamine hits aren’t inherently good or bad. They can, however, also make things addictive, and drug abuse is indeed a good parallel here.
- card_zero 9mo agoWhat do you think about pinball? Is it bad for us, should we sue?
- jesseduffield 9mo agoYou can plot all activities on a spectrum of dopamine 'cheapness'. On one side of the spectrum is slot machines, various drugs, and doomscrolling. These generally involve little effort, and involve 'variable ratio reinforcement' which is where you get rewards at unpredictable intervals in such a way that you get addicted. Generally, after a long session of one of these activities, you feel like crap. On the other side of the spectrum is more wholesome long-horizon activities like a challenging side project, career progression, or fitness goals. There's certainly an element of variable ratio reinforcement in all of these, but because the rewards are so much more tangible, and you get to exercise more of your agency, these activities generally feel quite meaningful on reflection. Playing pinball is somewhere in the middle, probably on the cheaper side of the spectrum. Introspective people can generally reflect on a session and decide whether it was a good use of their time or not. I really think that 'how do you feel after a long session of this' is a good measuring stick. Very few people will tell you that they feel good after a long session of social media scrolling or short-form content. Another good measuring stick is 'do you want to want to be doing this?'. I want to want to go to the gym and gain 10kg of muscle. I do not want to want to spend hours on tiktok every day.
- notpushkin 9mo ago> Playing pinball is somewhere in the middle, probably on the cheaper side of the spectrum. It could be a nice segue to tinkering with pinball machines though :)
- notpushkin 9mo agoIf we look at the effects, no, I don’t think so. I see how pinball could be optimized for addictiveness, but I don’t see a lot of people devoting all their free time to it. Now, it is more nuanced than that. Is addiction bad for us? And at what point do we say we’re addicted to something? For me personally, when I can’t stop doing something (say, watching YouTube instead of working on a project), I won’t be happy long-term. It would be more gratifying short-term, sure, but I’d say it’s still not good.
- 9mo ago
- secstate 9mo agoChrist, this is like a textbook definition of sealioning. You've hijacked multiple threads here persistently asking for more and more evidence of their claims. If you don't agree with an argument, provide your own counter evidence. Stop harassing people and do your own work, or stop reading the threads with people you don't think have valid opinions or have no evidence. At this point, I'd almost think you were a bot yourself, as your oblivious to the social standards of online forums and/or manipulating them intentionally.
- Quarrelsome 9mo agothese products are intentionally designed to be addictive by some of the greatest minds of our generation. If you were intentionally designing society this would be the opposite of what you'd do. Our children are effectively enslaved through basic trinkets and manipulation to serve as eye-balls for ad impressions to fuel equity value in silicon valley. It's fucked and it was intentionally designed to be this fucked. The abstract of what you state makes sense, but the layers of manipulation on top of it are what the problem is.
- card_zero 9mo agoOK: how?
- Quarrelsome 9mo agodon't act coy. We did it. Hooked - How to build habit forming products - Nir Eyal. We did it intentionally.
- card_zero 9mo agoWhile I read through snippets from that book, I'd like to know what substantive point to look for in it. There's a chapter about ethics apparently.
- Quarrelsome 9mo agoConsider the Lean Startup methodology. The darker patterns are where you break down the big picture rationale for the company. You extract metrics that contribute to the company's success (i.e. engagement) and you build a machine that rewards changes to the underlying system that improves those metrics. If done successfully, you create an unwitting sociopathy, a process that demands the product be as addictive as possible and a culture that is in thrall to the machine that rewards its employees by increasing those metrics. You're no longer thinking about purpose or wondering about what you're doing to your users. You simply realise that if you send this notification at this time, with this colour button, in this place, with this tagline then the machine likes it. Multiple people might contribute a tiny piece of a horrifying and manipulative whole and never quite realise the true horror of the monster they've helped build.
- Liftyee 9mo agoNo, interest is not bad. I would say that excessive time dedicated to certain interests is bad, because it might lead to neglecting other interests that have real-world consequences. There are only 24 hours in a day, after all. Which consequences are considered significant/desirable varies depending on the person. I am using "bad" to refer to my personal judgments of this task ("was this time well spent?") and survival/growth needs in life. Inherently, there is nothing "bad" about scrolling: many things can be overconsumed to the point of causing consequences that are bad. However, the fact that TikTok et al. algorithms (and drugs, etc.) are designed to occupy your time and attention, makes me (by extension) consider them bad, because they likely lead me to bad consequences. If I had a pinball machine in my room and it distracted me occasionally, I would probably write it off as a bit of relaxation/fun. If I scrolled a few TikTok videos, I might say the same. But if I spent multiple hours doing each while forgetting my fundamental needs (food, water, sunlight...) repeatedly, I may well say they are bad. It's obviously unreasonable to classify everything that doesn't advance a certain goal (money? career? education?) as "bad", so the optimum must be somewhere in the middle. (Rambling train of thought warning) To resolve this, I have a few heuristics. They are definitely not logically watertight, but it's what works for me. A key tradeoff is between "how fun is this?" and "what's the opportunity cost/consequence?" Personally, I would like to live with purpose. The algorithms that drive TikTok etc. too easily lend themselves to purposeless consumption, which can also be true for many other activities (gaming!). I feel better saying/planning "I will do 1 hour of X", then doing that wholeheartedly - but I would never consciously choose to do an hour of scrolling. Another bias of mine is that real-world things > virtual/digital/game/simulated etc... I feel like the inherent limitations and permanent consequences of physical things make me more careful about what I'm doing and what might result. If I break a part while tinkering/messing around in the workshop, I can't just load a quicksave - it gives me an opportunity to reconsider. Given that HN is a software-heavy place, I suspect many will not feel this way - this is OK, who am I to judge? Long term compounding benefits > short term temporary pleasures. If I devoted my scrolling time (before I blocked everything) to playing pinball, or table tennis, or Minecraft, I would probably get very good at it. Similarly, if I tinkered with a pet project or filtered some photos, there would be some result to show for it - I would be improving my skill at something. As far as I can tell, the way I was scrolling TikTok-like feeds was not bringing any long-term results that I could look back at. Famously, no one remembers most of the short videos they scroll through. It only seems to deplete my Granted, the previous paragraph depends on what one wants - perhaps influencers analysing successful video formats would improve their ability by scrolling. I'm imagining grouping outcomes into "good", "neutral" and "bad" for me: better at programming = good, top 1% Minecraft player = neutral, 100 hours spent on Reels = bad. (Reality is more nuanced, this is just a heuristic) Speaking of too much time pursuing interests, it's time for me to close HN and get back to my problem sets. It is definitely interesting to think about this, but considering it for too long is bad in the sense that I will feel better having finished those questions.