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30 free levels is still too much. You need to drop it to about 10 levels, and then start charging. Level 10 is where you get a lot of people eager to keep pla
by steve8918 14y ago
30 free levels is still too much. You need to drop it to about 10 levels, and then start charging. Level 10 is where you get a lot of people eager to keep playing, and the rate of abandonment doesn't drop, so to me, this is the best place to make them pay. If they won't pay at level 10, they won't pay at level 30.
And I think you are right, you are being nice. It's strange that you don't want to use standard monetization techniques, yet you complain when you don't make any money. It's sort of like the "nice guy" who gives everything to the hot chick in class, and then when he asks her out, he's shocked when she declines, saying that she wants to be friends.
There has to be a give-and-take between producer and consumer, and the best producers know how to balance that properly.
If you give your users a good experience, then they should pay to support your development costs. Saying you don't like pop-ups or you don't like ads is frankly nonsensical for someone who is trying to make money. There are ways to do both tastefully, and at this point, people realize that in-game ads are a necessity of life for a free product.
- aptwebapps 14y agoCertainly by eyeballing the graph I'd say that ten is about right and 100 as way too high. However, I wonder if there aren't other considerations. For example, '10 Free Levels!!!' doesn't sound so hot. The other thing is, if you lower it at all at this point you're going to get at least a few whines in the comments. Another approach would be to come up with a different kind of level and sell those in a pack.
- kranner 14y agoI've saved the version number in NSUserDefaults, so anyone upgrading to the next version will be able to keep their 100 levels (unless they deleted the app in the interim). That should help a little with the 1-star gang.
- kranner 14y agoThanks. I wrote this post in a bit of a midnight frenzy so perhaps the writing could have been clearer. I meant we hadn't put in ads but that we now recognize this as a mistake, and that we do plan to use ads and reminders-to-upgrade in future games.