2 ms·
That's a bit trite tbh. We all know of these techniques, but actually implementing them on GPUs in a low-overhead manner that maintains the model's fidelity is
by jafioti 8mo ago
That's a bit trite tbh. We all know of these techniques, but actually implementing them on GPUs in a low-overhead manner that maintains the model's fidelity is challenging. It's much more than just breaking out the old CS book and picking the next idea from there.