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I know chess is popular because I have a friend who's enthusiastic about it and plays online regularly. But I'm out of the loop: in order to maintain popularit
by the_af 9mo ago
I know chess is popular because I have a friend who's enthusiastic about it and plays online regularly.
But I'm out of the loop: in order to maintain popularity, are computers banned? And if so, how is this enforced, both at the serious and at the "troll cheating" level?
(I suppose for casual play, matchmaking takes care of this: if someone is playing at superhuman level due to cheating, you're never going to be matched with them, only with people who play at around your level. Right?)
- retsibsi 9mo agoThe most serious tournaments are played in person, with measures in place to prevent (e.g.) a spectator with a chess engine on their phone communicating with a player. For online play, it's kind of like the situation for other online games; anti-cheat measures are very imperfect, but blatant cheaters tend to get caught and more subtle ones sometimes do. Big online tournaments can have exam-style proctoring, but outside of that it's pretty much impossible to prevent very light cheating -- e.g. consulting a computer for the standard moves in an opening is very hard to distinguish from just having memorized them. The sites can detect sloppy cheating, e.g. a player using the site's own analysis tools in a separate tab, but otherwise they have to rely on heuristics and probabilistic judgments.
- nemomarx 9mo agoComputers are banned in everything except specific tournaments for computers, yeah. If you're found out to have consulted one during a serious competition your wins are of course stripped - a lot of measures have to be taken to prevent someone from getting even a few moves from the model in the bathroom at those. Not sure how smaller ones do it, but I assume watching to make sure no one has any devices on them during a game works well enough if there's not money at play?
- deleted 9mo ago[deleted]
- dugidugout 9mo ago> But I'm out of the loop: in order to maintain popularity, are computers banned? Firsrly, yes, you will be banned for playing at an AI level consecutively on most platforms. Secondly, its not very relevant to the concept of gaming. Sure it can make it logistically hard to facilitate, but this has plagued gaming through cheats/hacks since antiquity, and AI can actually help here too. Its simply a cat and mouse game and gamers covet the competitive spirit too much to give in.
- the_af 9mo agoThanks for the reply. I know pre-AI cheats have ruined some online games, so I'm not sure it's an encouraging thought... Are you saying AI can help detect AI cheats in games? In real time for some games? Maybe! That'd be useful.
- kzrdude 9mo agoNote that "AI" was not and has not been necessary for strong computer chess engines. Though clearly, they have contributed to peak strength and some NN methods are used by the most popular engine, stockfish.
- the_af 9mo agoOh, I'm conflating the modern era use of the term with the classic definition of AI to include classic chess engines done with tree-pruning, backtracking, and heuristics :)
- dugidugout 9mo ago> I know pre-AI cheats have ruined some online games, so I'm not sure it's an encouraging thought... Will you be even more discouraged if I share that "table flipping" and "sleight of hand" have ruined many tabletop games? Are you pressed to find a competitive match in your game-of-choice currently? I can recommend online mahjong! Here is a game that emphasizes art in permutations just as chess does, but every act you make is an exercise in approximating probability so the deterministic wizards are less invasive! In any-case, I'm not so concerned for the well-being of competition. > Are you saying AI can help detect AI cheats in games? In real time for some games? Maybe! That'd be useful. I know a few years back valve was testing a NN backed anti-cheat watch system called VACnet, but I didn't follow whether it was useful. There is no reason to assume this won't be improved on!
- the_af 9mo agoI'm honestly not following your argument here. I'm also not convinced by comparisons between AI and things that aren't AI or even automated. > Will you be even more discouraged if I share that "table flipping" and "sleight of hand" have ruined many tabletop games? What does this have to do with AI or online games? You cannot do either of those in online games. You also cannot shove the other person aside, punch them in the face, etc. Let's focus strictly on automated cheating in online gaming, otherwise they conversation will shift to absurd tangents. (As an aside, a quick perusal of r/boardgames or BGG will answer your question: yes, antisocial and cheating behavior HAVE ruined tabletop gaming for some people. But that's neither here nor there because that's not what we're discussing here.) > Are you pressed to find a competitive match in your game-of-choice currently? I can recommend online mahjong! What are you even trying to say here? I'm not complaining, nor do I play games online (not because of AI; I just don't find online gaming appealing. The last multiplayer game I enjoyed was Left 4 Dead, with close friends, not cheating strangers). I just find the topic interesting, and I wonder how current AI trends can affect online games, that's all. I'm very skeptical of claims that they don't have a large impact, but I'm open to arguments to the contrary. I think some of this boils down to whether one believes AI is just like past phenomena, or whether it's significantly different. It's probably too early to tell.
- ecshafer 9mo agoChess.com has some cool blog posts about it from a year or two back when there was some cheating scandal with a big name player. They compare moves to the optimal move in a statistical fashion to determine if people are cheating. Like if you are a 1000 ELO player and all of a sudden you make a string of stockfish moves in the game, then yeah you are cheating. A 2400 ELO player making a bunch of stock fish moves is less likely to be suspicious. But they also compare many variables in their models to try and sus out suspicious behavior.