3 ms·
>in tcp we have to live to head-of-line blocking on losses and congestion control. Is this not a performance consideration? Either way, using plain old SSH me
by ycombinatrix 9mo ago
>in tcp we have to live to head-of-line blocking on losses and congestion control.
Is this not a performance consideration?
Either way, using plain old SSH means a metric bajillion computers have a client for your game built in.