3 ms·
Yeah I actually did that quite a bit too. I didn't want to get too bogged down in the nitty gritty of the tiling algorithm because it's actually quite difficult
by cannoneyed 8mo ago
Yeah I actually did that quite a bit too. I didn't want to get too bogged down in the nitty gritty of the tiling algorithm because it's actually quite difficult to communicate via writing (which probably contributed to it being hard to get AI to implement).
The issue is that the overall style was not consistent from tile to tile, so you'd see some drift, particularly in the color - and you can see it in quite a few places on the map because of this.
- NAR8789 8mo agoOh that makes sense, thanks for explaining! And thanks for sharing your process and result! Interesting to see your process, and looking at the map really tickles my nostalgia
- KolmogorovComp 8mo agoHave you tried restraining the color palette by post-processing?