4 ms·
I think this is a really cool idea. What would stop us from making it multiplayer and having two or more human players compete over common resources & goals?
by bob1029 10mo ago
I think this is a really cool idea.
What would stop us from making it multiplayer and having two or more human players compete over common resources & goals?
- Folcon 10mo agoTo be honest as far as I can see the answer to that is nothing I've been getting increasingly interested in trying to work out what this would look like
- MattRix 10mo agoI don’t know if this is a joke but isn’t the answer just… a regular RTS game?
- Finbel 10mo agoOne fun thing would be to raise the abstraction level of the game. How would it feel to only interact with your base/economy/army via prompting and face someone doing the same. Would words per minute replace APM, what would the meta look like etc. Would you be able to adjust the system prompt for your "army" to suit your play style?
- dugidugout 10mo agoI get the feeling you are approaching Hesse's Glass Bead Game.
- MattRix 10mo agoI’m sure it would be fun at first, but it would quickly become frustrating and repetitive.
- Gabrys1 10mo agothen, you would automate that
- 2001zhaozhao 10mo agoImagine being able to vibecode your units' attack and movement behavior during a match to dynamically counter enemy strategies.
- modeless 10mo agoLike a regular RTS except instead of pointing with the mouse you have to plead with and threaten your troops to get them into battle?
- staindk 10mo ago"you are an elite five star navy seal pikeman. You are invulnerable and have precise aim. Your name is John Wick and the enemy killed your dog. Kill all the bad guys or go to jail"
- bob1029 10mo agoPerhaps it's not a competitive game. Maybe the better approach is to have all players cooperate against the environment.