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> So I analyzed and broke down the official frontend-design skill to understand how it's able to excel at creative tasks, and what I discovered is that the skil
by soared 9mo ago
> So I analyzed and broke down the official frontend-design skill to understand how it's able to excel at creative tasks, and what I discovered is that the skill is mostly principle-based and evocative, which is brilliant when you think about it. It maintains just the right balance to fuel creativity while maintaining structure across different ranges of tasks.
> So my approach changed. I decided to build my skill using the same pattern: detailing my design principles but framing them in an evocative way to force Claude to deeply explore the task domain before any visual output (feel free to tear apart my approach, but hey, it works). Since then I've been getting way more thoughtful initial output from Claude rather than it defaulting to the safe UI patterns it was trained on.
This is kind of unclear language to me. What does this mean? What is evocative in this context?
- insin 9mo agoI think it means stuff like this, but I can't tell tell when people are parodying stuff any more when it comes to LLMs: > The squint test: Blur your eyes. Can you still perceive hierarchy? Is anything jumping out harshly? Craft whispers. https://github.com/Dammyjay93/interface-design/blob/main/.claude/skills/interface-design/SKILL.md https://github.com/Dammyjay93/interface-design/blob/main/.cl...
- Erem 9mo agoIt means poetry’s back on the menu boys
- altmanaltman 9mo agoI wonder if the old "my grandma used to make really detailed UI" prompts are going to be back to move away from the default UI patterns "guardrails"
- joshribakoff 9mo agoLike a vibe that activates a certain latent space in the model