9 ms·
It can be about as fast if you set key repeat delay to minimum and repeat speed to maximum. I used it for a while and got quite precise with it. Works well unti
by PhilipRoman 9mo ago
It can be about as fast if you set key repeat delay to minimum and repeat speed to maximum. I used it for a while and got quite precise with it. Works well until someone else needs to use your computer for a moment...
- eviks 9mo agoHm, I doubt the precision can match and avoid under/overshootings, especially at high enough repeat speed to match, and it's a global change that can affect even regular typing, so you're suggesting specialized training (to minimizeerrors) for a less effective workflow
- chmod775 9mo agoThe main issue with precise jumps (for me) is that they require you to - already exactly know where you want to go - figure out the relative distance either by looking to the side at relative line numbers or calculating - move your hands to the numbers row to input numbers and back (I don't have small hands, but that still translates into a small amount of arm movement for me). Whereas just using repeat input on jklhwe... only requires you to have a rough idea initially and leaves you plenty of time to figure out where exactly you want to stop while you're already getting there. Besides: I don't like to think about random numbers while I'm coding. Doesn't exactly make the cursor feel like an extension of my body (imagine you had to tell your hand "move 10 centimeters left") Another quite intuitive way I navigate is using "/something" and cycling through hits - usually you know some text that appears near the area you want to go. That was pretty much instant muscle memory.
- eviks 9mo ago> - already exactly know where you want to go Same as with moving down by 1x10? How are you even choosing cursor direction if you don't know where to go to? > - figure out the relative distance either by looking to the side Ok, how is that an issue? You also have to figure out the distance by looking down when moving down with the arrows, so eyes still move? > move your hands to the numbers row to input numbers and back No, you could maintain your hands on the home row and use a numpad layer containing it > imagine you had to tell your hand "move 10 centimeters left" Imagine you had to tell your hand "move 1 centimeter left 10 times"? The mouse is that extension where you don't "move by 1 pixel X times" and move in an analog way
- eddd-ddde 9mo agoNo one is doing 1x10 key presses. That's now how humans process information. You repeatedly press a key one time until what you see on screen is what you want. The further away you are the faster you do it.
- eviks 9mo ago> press a key one time That's "1" > You repeatedly press That's x10
- chmod775 9mo agoOh. Now I get why we're talking past each other. There's a thing most computers are configured to do out of the box, but yours might be different for some reason. I'm going to assume you're using Windows. In that case go to Settings > Accessibility > Keyboard and configure "Character Repeat". What this will do is repeat a key you're holding as if you're pressing it multiple times! Configure it until it feels natural. This is what people were referring to when we said we're holding a key. We're not pressing it 10 times, just holding it down and having the computer automatically repeat it until we're happy with the result (such as having moved where we wanted to). It's a bit like moving a mouse cursor, where you're also not calculating the offset you want to move your mouse in advance.
- eviks 9mo ago> It's slower to "stop precisely"on key hold/release For longer distances, unless your repeat speed is very slow, you're often either holding a key repeat and stop before a few lines and then tap or overshooting and tap to go back. So ok, it's not 1x10, but 7+1x3 or 12-1x2 (but yes, the initial leg of the journey is more mouse-like "natural", but still not that because you can't vary speed on most keyboards unlike with they mouse/hand) For smaller distances you could just tap a few times.