4 ms·
>> so much of it isn't fun at all thats why it was valuable. All things worth doing are hard.
by risyachka 9mo ago
>> so much of it isn't fun at all
thats why it was valuable.
All things worth doing are hard.
- lgvld 9mo agoHe said fun, not easy. Sometimes it's precisely doing brainless stuff over and over again that becomes hard, like writing a template displaying a table of your results or implementing filter and pagination on a web app. I don't feel like I'm growing anymore when doing those things. Or even for some tests. Or when you need a Bash script automating menial stuff. (Still you could find new perspective on things.)
- latexr 9mo ago> Sometimes it's precisely doing brainless stuff over and over again that becomes hard, like writing a template displaying a table of your results or implementing filter and pagination on a web app. I always have a hard time taking this complaint seriously, because the solution is absolutely trivial. Write a snippet. Have you really been out there, year after year, rewriting the same shit from scratch over and over? Just make a snippet. Make it good and generic and save it. Whenever you need to do something repeated on a new project, copy it (or auto-expand if you use it that often) and adapt. Snippet managers are a thing.
- miningape 9mo agoOr better yet, refactor your app so it doesn't require so much boilerplate - surely if you're doing the same thing over and over again you can just extract it into it's own function / method and abstract over it.
- margalabargala 9mo agoThere are plenty of things that are hard that are not valuable. At least not valuable enough to matter. This is why we have compilers rather than writing assembly by hand.