4 ms·
In LimeJS you can use the Box2D library to simulate physics, you don't have to write it yourself. For collision detection is pretty easy, as the Closure Librar
by fariazz 14y ago
In LimeJS you can use the Box2D library to simulate physics, you don't have to write it yourself.
For collision detection is pretty easy, as the Closure Library (which LimeJS is built around) comes with "bounding box" support to perform this very easily.
- krapp 14y agoConstruct 2 uses Box2d and Easel.js I believe.. I've seen a number of html5 game tutorials on tutsplus for easel.js but they mostly seem to be "copy what the dev did step by step" as opposed to really explaining things well. Still this might be worth looking at.