2 ms·
I really do understand your dissatisfaction, as I've felt the same way before about Blizzard games, but I actually feel like this is a game where always-online
by mortenjorck 14y ago
I really do understand your dissatisfaction, as I've felt the same way before about Blizzard games, but I actually feel like this is a game where always-online makes sense.
I've played SimCity since the last time there were no numbers on the box, and the best changes have always been the ones that fundamentally alter the gameplay, rather than add asked-for features like diagonal roads. SC 2012 may add plenty of those (curved roads!), but its real change is making multiplayer integral – playing in a live economy with other players. If it's executed right, opening it up to play solo on a plane should be as desirable as doing the same with Team Fortress 2.
As long as the multiplayer remains in service of gameplay (and not the quagmire of wall-posting "social gaming"), I'm really looking forward to this game.
- DrStalker 14y ago> If it's executed right, opening it up to play solo on a plane should be as desirable as doing the same with Team Fortress 2. More accurate to say "as desirable as doing the same with Diablo 3" Team based FPSs don't work for solo gamers, ARPGs and building Sims do. There will be benefits to the online community model which for some people will be wonderful, but for others the benefits are not wanted so it's just a pile of drawbacks.
- mortenjorck 14y agoI don't think you're quite using enough imagination here. I'm not talking about ARPGs and building sims in general - I'm talking about a very specific sim game that's structured entirely around multiplayer. If SimCity 2013 isn't that game, then yes, Diablo 3 is an appropriate comparison, but if it is, I think the Team Fortress analogy is apt.
- enraged_camel 14y ago>>If it's executed right That's a big if, is it not?
- navs 14y ago"You need +3 friends on Facebook for your Sim to be promoted" I fear that.