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They created artificial scarcity and used time pressure to persuade children into spending their parents money. The fine can't be big enough imho. This is an e
by tosti 10mo ago
They created artificial scarcity and used time pressure to persuade children into spending their parents money.
The fine can't be big enough imho. This is an evil dark-patterned business practise.
- jsheard 10mo agoSpeaking of evil dark-patterned business practices, Epic just recently U-turned on lootboxes again. Fortnite did have them originally, but pivoted to the less egregious FOMO sales funnel around when it got really popular, except now they've backtracked by allowing pay-to-win and lootbox mechanics in user-created game modes. https://www.ign.com/articles/as-fortnite-enables-third-party-microtransactions-steal-the-brainrots-developer-is-slammed-by-fans-for-immediately-adding-45-premium-bundles-and-gambling-style-mechanics https://www.ign.com/articles/as-fortnite-enables-third-party... Fortnite's user-created modes are essentially an attempt to compete with Roblox, and like Roblox their age demographics skew very young, so this reads as a deliberate attempt to exploit children specifically.
- koolala 10mo agoWhy can't Valve and others get fined for worse designs? Because Teens play Counter-strike and not children?
- Capricorn2481 10mo agoMaybe it has changed since I played it, but I honestly found Fortnite to be pretty non-predatory compared to most live service games. I know that's a low bar, but at least you can just buy stuff when you see them on there. If we looked at the top 100 played steam games, I don't think Fortnite would crack the top 15 for most manipulative.
- blell 10mo agoChildren do not have money of their own and can’t spend their parents’ money.
- charcircuit 10mo agoYes, they do. They can even make money.
- tosti 10mo agoBut not by playing P2W games.