3 ms·
maybe there is more going on here but it's relatively easy to make a text post processing shader and apply it to anything, 3d scene, a video, etc... https://po
by greggman65 9mo ago
maybe there is more going on here but it's relatively easy to make a text post processing shader and apply it to anything, 3d scene, a video, etc...
https://post-processing.tresjs.org/guide/pmndrs/ascii https://post-processing.tresjs.org/guide/pmndrs/ascii
https://forum.babylonjs.com/t/ascii-shader-using-glsl-postprocessing/56666 https://forum.babylonjs.com/t/ascii-shader-using-glsl-postpr...
https://threejs.org/examples/?q=ascii#webgl_effects_ascii https://threejs.org/examples/?q=ascii#webgl_effects_ascii
https://fwdapps.net/l/asci/ https://fwdapps.net/l/asci/
https://codesandbox.io/p/sandbox/ascii-postprocessing-n628p8?file=%2Fsrc%2Findex.js https://codesandbox.io/p/sandbox/ascii-postprocessing-n628p8...
https://www.youtube.com/watch?v=NxeRcnLr0ko https://www.youtube.com/watch?v=NxeRcnLr0ko
- oofoe 9mo agoOr you could just start with ASCII... I was discussing how shaders work with a friend and wound up hacking together a sort of "shadertoy" that runs in Emacs last night. Scroll to end of file to see examples... https://hg.sr.ht/~oofoe/shademacs/browse/sdf.el?rev=tip https://hg.sr.ht/~oofoe/shademacs/browse/sdf.el?rev=tip (shade 10 2 (lambda (x y) x)) ; Horizontal ramp. ;; @ # & % * = + : - · ;; @ # & % * = + : - ·