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You have a good point, but I've been assuming that Microsoft would drop their refusal to allow mature content, at least for big-title games, if any of the game
by gecko 14y ago
You have a good point, but I've been assuming that Microsoft would drop their refusal to allow mature content, at least for big-title games, if any of the game studios expressed serious interest in porting to Windows RT to begin with. We'll have to see. If I'm wrong, then I'm with you: Windows RT will never be the gamer's mobile platform. But I assume that they'll yield as soon as there's a real reason to do so.
Where it gets screwy in my mind is whether Windows RT still has a shot at being a major casual gaming platform, in the style of iOS. Android, iOS, webOS, and I believe PlayBook all use OpenGL ES. Windows RT (and Windows 8 Phone) only offer DirectX. It's not that it's even that difficult to target both; it's simply that no one has yet done so, because the only meaningful mobile platforms run OpenGL ES. This puts Windows RT and Windows 8 Phone into a very chicken-and-egg position for casual gaming, and I'm not clear that it can win that one.
- beagle3 14y agoI'm sure this project is going to get a lot of use; As a supported of free software, I would have been much happier if this was GPLd or at least LGPLd. Alas, it's BSD license, which means that it's going to help the Win8RT echosystem tremendously :( https://code.google.com/p/angleproject/ https://code.google.com/p/angleproject/ ANGLE: Almost Native Graphics Layer Engine. The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES 2.0 content by translating OpenGL ES 2.0 API calls to DirectX 9 API calls.