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I saw Coraline in theaters when it came out, and had the exact same reaction. It was clear that it was edited in 2D. Object permanence is in direct tension wit
by bsimpson 9mo ago
I saw Coraline in theaters when it came out, and had the exact same reaction. It was clear that it was edited in 2D.
Object permanence is in direct tension with 3D content. In real life, things don't blink out of existence. When they do in virtual environments, it's jarring - especially when done in quick succession. Your brain needs time to reorient.
- expedition32 9mo agoAs a gamer one of the most annoying things in a videogame is "pop in" and short draw distance.
- acuozzo 9mo ago> As a gamer one of the most annoying things in a videogame is "pop in" Plenty of NES gamers use this to their benefit since state is usually not retained for enemies which have been "popped out". This makes Ninja Gaiden a bit easier. It's quite the opposite of annoying!