3 ms·
> You can simply pick the minimum SDF value and get no blending at all. While this true for traditional SDF rendering (e.g. raymarching), the method of "interp
by jakkos 9mo ago
> You can simply pick the minimum SDF value and get no blending at all.
While this true for traditional SDF rendering (e.g. raymarching), the method of "interpolating cached distances" used here means that you will always get blending between objects.
- nkrisc 9mo agoOh right, of course. I wasn’t thinking about the specific implementation in the video. Thanks.