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I think it is an artifact of the optimizations he uses and while it's artistically limiting, I think a right game with the right visual language could make this
by tomashubelbauer 9mo ago
I think it is an artifact of the optimizations he uses and while it's artistically limiting, I think a right game with the right visual language could make this work to its advantage in terms of uniqueness/distinctiveness. It's a one trick pony if not avoidable though.