3 ms·
Basically it's the result of a smoothing function that blends the sampled SDF value of the two nearest bodies. You can simply pick the minimum SDF value and get
by nkrisc 10mo ago
Basically it's the result of a smoothing function that blends the sampled SDF value of the two nearest bodies. You can simply pick the minimum SDF value and get no blending at all.
- jakkos 10mo ago> You can simply pick the minimum SDF value and get no blending at all. While this true for traditional SDF rendering (e.g. raymarching), the method of "interpolating cached distances" used here means that you will always get blending between objects.
- nkrisc 10mo agoOh right, of course. I wasn’t thinking about the specific implementation in the video. Thanks.