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> without any compression Perhaps not compression as we see it today. But one could argue that tile based graphics and code based music is a form of compressio
by rlv-dan 9mo ago
> without any compression
Perhaps not compression as we see it today. But one could argue that tile based graphics and code based music is a form of compression. Old games used a myriad of cool tricks to get around their limitations.
- 6510 9mo agoModern coders will probably never experience the fun of rewriting the same thing endlessly only to discover how good some early version really was. Then some time after giving up someone else would make a similar thing go 20 times faster.
- 6510 8mo agoModern coders will most likely never get to enjoy endless rewrites.
- deleted 9mo ago[deleted]