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You can pretty much drag and drop a working FPS in unity. But I have half vibed an FPS in Pygame so its 100% viable (Mine is First and Person, and has motion,
by protocolture 10mo ago
You can pretty much drag and drop a working FPS in unity.
But I have half vibed an FPS in Pygame so its 100% viable (Mine is First and Person, and has motion, but its more of a flight simulator. I am sure the rest of the features would be piss easy)