2 ms·
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2002/n1377.htm https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2002/n13... "There is significant desire
by tialaramex 10mo ago
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2002/n1377.htm https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2002/n13...
"There is significant desire among C++ programmers for what we call destructive move semantics [...]"
"In the end, we simply gave up on this as too much pain for not enough gain."
- LexiMax 10mo agogroan > When dealing with class hierarchies, destructive move semantics becomes problematic. If you move the base first, then the source has a constructed derived part and a destructed base part. If you move the derived part first then the target has a constructed derived part and a not-yet-constructed base part. Neither option seems viable. Several solutions to this dilemma have been explored. Add this to my "C++ chose the wrong kind of polymorphism to make first-class" tally.
- locknitpicker 10mo ago> Add this to my "C++ chose the wrong kind of polymorphism to make first-class" tally. Is it really the "wrong kind of polymorphism" if it isn't causing any problem and it didn't prevented rolling out features such as semantic support for move constructors?