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I might have missed this in the docs, but is there a way to fork/clone a sprite, or restore a checkpoint into a new one? Use cases: set up my preferred env in
by senko 10mo ago
I might have missed this in the docs, but is there a way to fork/clone a sprite, or restore a checkpoint into a new one?
Use cases: set up my preferred env in one sprite and use that as a template for others; or fire off a few independent sprites with claude code exploring alternative solutions, then choose a winner and reap the rest.
- tptacek 10mo agoIt's coming, and it'll make sense how and why next week when I run the "how this shit works" post. I actually pushed to include it in the launch release. You'd have to ask Kurt why he didn't, but I think the idea is just to get more real-world usage first.
- mcintyre1994 10mo agoDo you expect that to replace git worktree for getting Claude to work on multiple things in parallel? That was something I was curious about watching the demo video.
- mcintyre1994 10mo agoCan’t edit, but adding I noticed that there’s a limit of 3 sprites running concurrently for pay as you go, so that’s probably not a realistic day-to-day workflow.
- senko 10mo ago> It's coming, and it'll make sense how and why next week when I run the "how this shit works" post. Thanks! Also looking forward to reading the post :) > the idea is just to get more real-world usage first My particular wish notwithstanding, I agree with this.